Computer Graphics

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The Computer Graphics program teaches exciting classes in every area of digital art: 3D, animation, video, photography, multimedia, painting, illustration, design. For more detail on our courses, and our leading-edge equipment and software, please see our web site at http://digitalart.fullcoll.edu

Computer Graphics Courses

ACG 100 F Intro: Computer Graphics/MAC (3)

Two hours lecture and three hours lab per week. This class teaches the fundamentals of computer graphics to input, create, manipulate and output a variety of images. Students learn and use a varied selection of visual arts software while gaining insights into the basic principles of digital computers and digital graphics. Extensive hands-on use of computers and other hardware allows students to build a portfolio and acquire the experience levels necessary to advance in this field. (CSU) (Degree Credit)

ACG 102 F Intro: Web Graphics/MAC (3)

Two hours lecture and three hours lab per week. This is a study of page development, navigation, graphics, animation, video, and sounds media for use on the Internet. During the course of the semester, the student builds an assigned web site and a personal Web site. This class is intended as a gateway to a web certificate. Students can pursue additional in-depth study on the topics(s) that most attracted them during the semester. (CSU) (Degree Credit)

ACG 104 F Intro: 3-D Graphics/Mac (3)

Two hours lecture and three hours lab per week. The course emphasis is on the introduction of three dimensional computer modeling and animation with a program that uses standard industry tools and techniques. The course evolves from typical three-dimensional concepts, varied modeling techniques, texture mapping, lighting, basic motion control, parenting, to the use of FK and IK structures, and other modeling and animation skills. Additional open lab work may be needed to complete assignments. (CSU) (Degree Credit)

ACG 105 F 2-D Computer Graphics and Paint for DOS (3)

Two hours lecture and three hours lab per week. This course focuses on computer generated 2-D drafting and design techniques, employed as a tool by graphic designers, through use of micro-computer based design and paint programs. Open lab work may be required to complete assignments. (CSU) (Degree Credit)

ACG 106 F Intro: Dimensional Design/MAC (3)

Two hours lecture and three hours lab per week. An introduction to 3D modeling and drafting where the final result is scaled drawings. A focus on design presentation techniques includes colored output in static, animated, and virtual reality forms, making this an ideal course for scene designers, architects and other dimensional designers whose final presentation must be of the highest quality. Open lab work may be required to complete assignments. (CSU) (Degree Credit)

ACG 108 F Survey of Graphics Software (3)

Two hours lecture and three hours lab per week. This is a survey of the many uses of computer multimedia. Lectures and demonstrations show how to use a number of computer programs to create Internet-ready works. In the course of the semester, the students build a personal web page enriched with such audiovisual elements as animation, sound, video, 3-D and different types of still images. This class is intended as a gateway into the varied offerings of the Art Computer Graphics program where students can pursue more in-depth study on the topic(s) that most attracted them during this initial exploration. (CSU) (Degree Credit)

ACG 112 F Electronic Illustration (3)

Prerequisite: ACG 100 F or ACG 102 F or ACG 104 F or ACG 106 F or ACG 108 F, or six months related industry experience

Two hours lecture and three hours lab per week. The study of digital tools to make visual art intended for publication. Demonstrates the resolution of artistic and conceptual problems faced by professional illustrators, using vector graphics programs as visual medium. Vector graphics is the technology of choice for adaptable artwork suitable for traditional print formats as well as new electronic media such as Web pages on the Internet. Vector images are often characterized by a stylized, hard-edge appearance. These programs are less appropriate for photographic or painterly material. The course covers leading vector graphics software with plenty of hands-on use of the computer to build a portfolio and acquire the experience levels demanded by employers and clients. (CSU) (Degree Credit)

ACG 120 F 3-D Modeling (3)

Two hours lecture and three hours lab per week. This course is a study of digital tools to represent objects in 3D space. Learn the basics of 3D computer graphics. This is the foundation for special effects in movies and computer games. The course covers leading 3D graphics software with plenty of hands-on use of the computer to build a portfolio and acquire the experience levels demanded by employers and clients. (CSU) (Degree Credit)

ACG 132 F Electronic Paint for Macintosh (3)

Two hours lecture and three hours lab per week. This course teaches students how to make pictures using raster graphics programs. Raster graphics is the technology of choice for continuous-tone artwork, suitable for traditional print formats as well as new electronic media such as Web pages on the Internet. Visually, raster images are often characterized by a photographic or painterly appearance. These programs are less appropriate for stylized, hard-edge material. The course covers leading raster graphics software, with plenty of hands-on use of the computer to build a portfolio and acquire the experience levels demanded by employers and clients. (CSU) (Degree Credit)

ACG 140 F Desk Top Publishing I for Macintosh (3)

Two hours of lecture and three hours of lab per week. This course focuses on the use of computers as a design aid to general "camera ready" page layouts, integrating graphics and text. Emphasis is on design of the page, use of the computer programs, and printing skills required for a finished product. Open lab work may be required to complete assignments. (CSU) (Degree Credit)

ACG 146 F Desktop Publishing II (3)

Two hours of lecture and three hours of lab per week. This course focuses on the use of advanced options of desktop publishing programs as a design aid to generate "camera ready" page layouts. Emphasis is on developing experience in varied types and sizes of commercial projects. Open lab work may be required for completing assignments. (CSU) (Degree Credit)

ACG 150 F 3-D Computer Animation for Macintosh (3-3)

Two hours of lecture and three hours of lab per week. This course is a study of digital tools to represent moving objects in 3-D space. Learn the basics of 3-D computer animation. This is the most widely used technique for special effects in movies and computer games. The course covers leading 3-D graphics software, with plenty of hands-on use of the computer to build a demo reel and acquire the experience levels demanded by employers and clients. Course may be taken twice for credit. (CSU) (Degree Credit)

ACG 162 F Multi Media for Macintosh (3)

Two hours of lecture and three hours of lab per week. This course is a study of digital tools to represent moving objects in 2D space. Learn how to create 2D computer animation. Final output may integrate additional media (sound, text, graphics and video), and find distribution as CD-ROMs, web pages, complete websites, videos, cartoons, animated shorts, games, education, instructional training and creative selfexpression. (CSU) (Degree Credit)

ACG 164 F Multimedia Authoring (3)

Two hours lecture and three hours lab per week. This course focuses on designing interactive multimedia presentations by integrating a variety of programs and media (sound, text, graphics, and video). Final output may take the form of DVDs, CD-ROMs, websites, videos, cartoons, animated shorts, games, educational software, and creative self-expression. Open lab work may be required to complete assignments. (CSU) (Degree Credit)

ACG 170 F Digital Photography (3)

Two hours lecture and three hours lab per week. This course will focus on digital photography and the advanced usage of software for the manipulation of raster images for the development of fine art and photographic images appropriate for advertising design. Digital cameras, scanners, photo CDs, and video images provide the basis for image manipulation pushing to the extreme of digital photography. Course topics include camera selection, image enhancement editing, compositing, retouching, photomontages, pre-press, color management, color separations and service bureaus. (CSU) (Degree Credit)

ACG 180 F Digital Video (3)

Two hours of lecture and three hours of lab per week. The course includes the study and hands-on use of computers, assorted software, CD-ROMs, video cameras, and other tools and techniques used for digitizing, editing, and composition of video and audio sources. The course provides an in-depth introduction to the world of desktop video used in the fields of multimedia, video editing (both online and offline) and the creation of engrossing websites. (CSU) (Degree Credit)

 Austin Drissen's City Picture
Austin Drissen - City Picture
 
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