This course covers the basics of the 3D production pipeline as implemented by movie and computer game studios. Students will create three dimensional objects used for visual presentation. Assignments will focus upon prop/toy design, and environment creation. Conceptual based guidelines will be provided that evoke personal creativity, and design fundamentals. Classroom assignments are geared around industry-related projects and work.
Jan. 29 to May. 25 8:00am - 9:00am
Staff
Jan. 29 to May. 25 7:00pm - 8:00pm
Ang, Exequiel
Jan. 29 to May. 25 11:01am - 2:20pm
Ang, Exequiel